Character concept design, created using 3D software. Shading is achieved using the common PBR shader pipeline. Felt the great need to make a camping site for this character. So I was set on making environmental assets. Using photogrammetry, the scene holds a photoreal aesthetic.
The assets used to create the campsite are photo-scanned using photogrammetry. I wanted the scene to hold a photoreal aesthetic. This approach allowed me to expand my skills in asset creation.
After making the assets. By arranging the plants and rocks. The environment looks appealing to the viewer. Using a particle system to procedurally generate the scene creates the final composition.